The Lloyds Bank R&D kiosk project got me started in multimedia.
It was a huge, immersive 3D world, developed to appeal to the video gaming generation, when clients were prepared to spend research money purely to push boundaries.
Based around a medieval castle [Lloyds advertising theme at the time], the program featured many cutting edge technologies despite the severe technical limitations of touch screen kiosks at the time. The kiosk was fully functional, although it would have caused quite large queues at the ATM. It won awards for mainly, I think, the sheer volume of content.
Everything [and I mean everything] was modelled and rendered by me. All imagery had to be reduced to 640px x 480px at 8bit for the kiosk's processor to cope and they are the only versions that survived.